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The project was designed using 3D scanning in unconventional ways, iterating the design based on voids and glitches in the scans. It reassesses the fleeting images and objects of everyday life. The indeterminate elements captured in the scans integrate the designer's authorship with the hyper-precise scanner.
This approach synthesises perception, memory, and time, proposing a novel architectural conservation technique in response to consultations between the residents of Waltham Abbey and the council about the area's refurbishment.
Scanned scenes of varying resolution are interwoven within the project, encoding and representing a dialogue between the period-specific elements of Waltham Abbey and the physical space. This creates an invisible conservation and establishes a dialogue of post-human perception.
The apparatus uses optical principles combined with reverse engineering algorithms to disrupt the scanner's perception, intertwining tangible events, recorded fictions, and imagined scenes to blur the line between authenticity and artifice.
A methodology was devised to create a unique version of the site. The scanning process introduces blurred noise, embedding it within the site’s new identity, intended to highlight elements of uncertain entourage.
The drawings illustrate a design methodology where the process oscillates between digital and physical realms, enabling continuous iterations that bridge virtual and tangible spaces.
The conventional architectural paradigm is challenged by integrating scanners as placeholders within the project, informing the spatial design, experience, and dialogue with the context.
"At one level, this is a question of the relation between architecture and entourage, as an exchange between the sacred and the profane."
Young, M. (2021) Reality Modelled after Images.